This is part 6 of the 2d/3d(game/engine) conversion used in my puzzle game: Ladder Box, which is available on Steam:
You can find all the textures, scripts in this GitHub repo: https://github.com/fengjiongmax/3D_iso_in_2D
Godot 3.2.x is used in this project, you can check the commits for what’s new in each part of this series.
Limit user input In the last 5 part of this series, we’ve made all the states working, but we did not limit user input when the movable are moving, so this could happen(I’m hitting a,z,x,s randomly):
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