fj max

Indie developer.

About

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An indie developer, built apps and games with the techs I like.

  • Godot Engine
  • Flutter
  • Postmarket OS
  • .Net Core
  • HTML+CSS
  • Pixel art
  • CN / EN ( also learning JP )

Latest Post

Apr 21, 2021

Isometric 3D in 2D Environment #6 Movement adjusting

This is part 6 of the 2d/3d(game/engine) conversion used in my puzzle game: Ladder Box, which is available on Steam: You can find all the textures, scripts in this GitHub repo: https://github.com/fengjiongmax/3D_iso_in_2D Godot 3.2.x is used in this project, you can check the commits for what’s new in each part of this series. Limit user¬†input In the last 5 part of this series, we’ve made all the states working, but we did not limit user input when the movable are moving, so this could happen(I’m hitting a,z,x,s¬†randomly): Read more
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